Jean Pichot's profile

Gaming Design & Interaction Explo

Gaming design & interaction exploration
Early conceptual design/interaction explorations for the friendly folks at Fall Damage Studio, Stockholm, for their upcoming competitive tactical first-person shooter game: 

Tools used in these examples: After Effects, Figma, Protopie
Exploring selected weapon detail interaction — Hover states and callout info simulated with the help of nulls attached to Element 3D object in After Effects.

Here's an alternate example where hovering a weapon could render a closeup with further info, as well as react to user cursor position:
Settings Page prototypes, created in Protopie to help communicate and explore interaction as well as bridge existing HUD design elements and visual language—such as dots, lines, and blinking accents. 

To solve clarity within a large table, I explored row hover states, with dots marking columns and outline animations confirming selections, as well as hover vs set states, slider interactions, and dropdown confirm validations:
And finally a few motion variations for Unreal referencing:
Thanks for watching!
Gaming Design & Interaction Explo
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Gaming Design & Interaction Explo

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